Guide

Shot Calling in Throne and Liberty: Voice Setup for Large-Scale PvP

Throne and Liberty caps parties at six players and guilds at 70, so a full guild fighting a castle siege, a boonstone or riftstone battle, or a tax delivery ambush is split across twelve separate Discord voice channels. The shot caller sits in one of them; the other eleven parties hear nothing. The fix used by large guilds is a voice relay: the caller speaks once and is heard in every party channel at the same time, while each party keeps its own comms.

Why Throne and Liberty makes this harder than most MMOs

Six-player parties are small. A full 70-player guild is twelve of them: twelve voice channels. Castle sieges and big field battles add allied and enemy guilds on top, putting hundreds of players on the battlefield at once. Discord allows every account, including a bot, to sit in only one voice channel per server, so there is no native way for one voice to reach twelve channels. And unlike raid games with 40-player raid comms, TnL fights are fast, positional and objective-driven: a call like "collapse on the boonstone, now" is worthless if only one party of six hears it.

The comms hierarchy that works in practice

This mirrors how competitive TnL guilds already organize pings and map markers. The voice layer just has to follow the same shape.

How to set it up on Discord

dcshot is a voice relay service for Discord, built for MMO raid callouts. The setup for a TnL guild takes minutes in the web dashboard:

For alliance content it scales further. An in-game TnL alliance pairs two guilds: up to 140 players in twenty-four six-player parties, each guild on its own Discord server. dcshot's alliance feature shares voice across allied Discord servers (up to four), so one caller can lead both guilds without anyone switching servers.

When you don't need a relay

If your guild runs small-scale content (arenas, dungeons, open-world skirmishes with one or two parties), a single shared voice channel is simpler and free. A relay starts paying off when three or more parties need their own comms and still have to hear one leader. For most TnL guilds that line is crossed at the first serious boonstone fight.

Facts worth knowing

Latency

Calls arrive in every party channel with sub-second latency, fast enough for positional PvP calls in live sieges.

Reliability

dcshot runs on a multi-server cluster with automatic failover. If a server fails mid-siege, bots migrate to a healthy machine within seconds.

Pricing

Credit-based, no cash subscription. Run 10 bots during siege season, drop to zero in the off-season. A month at zero costs nothing and credits never expire.

Scale

Up to 16 relay bots per Discord server. A full 70-player TnL guild needs 12 (one per party), so 16 covers it with headroom, plus alliance support across up to 4 Discord servers for multi-guild fights.

Ready before your next siege. Setup takes minutes and players install nothing.

Get started with 500 free credits