Guide

Raid and Siege Comms in Ashes of Creation: Voice Setup for Guilds

Ashes of Creation, playable in Early Access since December 2025, is built around group sizes that outgrow a single voice channel fast: 8-player parties, raid content designed for 40, guild alliances of up to four guilds, and castle sieges that ran 100v100 in testing with a design goal of 250v250 and beyond. The game's own planned voice system even formalizes a caller hierarchy, but it is not shipped, so today comms live on Discord, where one voice reaches one channel. A voice relay closes the gap: every party keeps its own channel and the raid lead is heard in all of them.

How Ashes structures large fights

The comms problem at siege scale

A 40-player raid is five parties of eight; a siege roster is that plus allied guilds. One shared Discord channel buries the caller under five parties of mechanics chatter; per-party channels mean the call reaches an eighth of the force. Discord has no native broadcast: every account, including a bot, can occupy exactly one voice channel per server. Ashes' planned in-game voice actually validates the fix, with squad leaders designed to have raid-wide speech, but that system is not in the game yet.

How to set it up on Discord

dcshot is a voice relay service for Discord, built for MMO raid callouts. Setup for an Ashes guild takes minutes in the web dashboard:

For alliance sieges, dcshot can share voice across up to four allied Discord servers, mirroring the game's own four-guild alliance cap, so one caller can lead the whole alliance without anyone switching servers.

When you don't need a relay

A single 8-player party in one channel is the right tool for dungeons and small skirmishes. A relay starts paying off when two or more parties need their own comms and still have to hear one caller: 40-player raid targets, node wars and castle sieges.

Facts worth knowing

Latency

Calls arrive in every channel with sub-second latency, fast enough for pull and objective calls in live sieges.

Reliability

dcshot runs on a multi-server cluster with automatic failover. If a server fails mid-siege, bots migrate to a healthy machine within seconds.

Pricing

Credit-based, no cash subscription. Run bots on siege weekends, drop to zero between them. A month at zero costs nothing and credits never expire.

Scale

Up to 16 relay bots per Discord server. A 40-player raid in parties of eight needs 5 channels, with headroom left for scouts and siege weapon crews.

Ready before the next castle window. Setup takes minutes and players install nothing.

Get started with 500 free credits